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DigiPen Institute of Technology

Coordinates: 47°41′20″N 122°9′2″W / 47.68889°N 122.15056°W / 47.68889; -122.15056
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DigiPen Institute of Technology
TypePrivate for-profit university
Established1988
AccreditationACCSC
PresidentClaude Comair
Undergraduates2500+
Postgraduates50+
Location
CampusSuburban
Colors    Black & maroon
NicknameDragons
Websitewww.digipen.edu

DigiPen Institute of Technology is a private for-profit university in Redmond, Washington. It also has campuses in Singapore and Bilbao, Spain. DigiPen offers bachelor's and master's degree programs.

History

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In 1988, DigiPen was founded by Claude Comair in Vancouver, British Columbia, Canada as a research and development institute for computer science and animation. Comair continues to be the President and CEO to the present day.

In 1990, DigiPen began offering its first dedicated educational program in the subject of 3D computer animation through the Vancouver Film School.

In 1990, DigiPen began offering a 3D animation program and began collaborating with Nintendo of America to create a post-secondary program for video game programming.[citation needed] With Nintendo's support, DigiPen Applied Computer Graphics School accepted its first class of video game programming students in 1994.[1][2]

In 1996, the Washington State Higher Education Coordinating Board granted DigiPen the authorization to award degrees in the United States. DigiPen's first offered degree program was the Bachelor of Science in Real-Time Interactive Simulation.

In 1998, DigiPen Institute of Technology opened its campus in Redmond, Washington as a joint campus between DigiPen and Nintendo Software Technology.

In 2002, DigiPen received national accreditation from the ACCSC. DigiPen began offering its first Masters program, a Masters of Science in Computer Science. DigiPen graduated its last classes in its Associate programs, and only offered Undergraduate and Postgraduate programs.

In 2008, DigiPen Institute of Technology opened its campus in Singapore in conjunction with Singapore's Economic Development Board. Also in 2008, DigiPen's Research & Development arm created an artificial intelligence system regarding human behavioral modeling and simulation, titled B-HIVE, for Boeing and their Phantom Works division. B-HIVE and its associated patents were commended as Boeing's "Supplier Technology of the Year" in 2008.[3]

In 2010, DigiPen relocated its main campus to an independent location, still in Redmond, Washington. DigiPen Institute of Technology Singapore joined the Singapore Institute of Technology.

In 2011, DigiPen Institute of Technology opened its campus in the Greater Bilbao area, in the municipality of Zierbena.

In 2015, DigiPen's Singapore campus moved to the Singapore Polytechnic campus, while Singapore Institute of Technology’s joint campus began development.[4] DigiPen's Bachelor of Science in Computer Engineering received ABET accreditation.[5]

Campuses

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Redmond, Washington, United States

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DigiPen's main campus is located in Redmond on 9931 Willows Road. It offers 9 undergraduate and 2 postgraduate degree programs.[6] It has approximately 1200 full-time students with a faculty-to-student ratio of 1:11 and an average class size of 22. International students make up 13% of the total student population. 24% of students are women.[7] There are approximately 50 student run organizations on campus.[8]

Singapore

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DigiPen opened its Singapore campus in conjunction with Singapore's Economic Development Board in 2008. DigiPen's Singapore campus arranges courses forSingapore Institute of Technology students, and does not enroll students directly or issue undergraduate certificates independently. DigiPen's Singapore campus offers 5 undergraduate degree programs, including a Bachelor of Engineering with Honours in ElectroMechanical Systems which is not offered in any other campus. Moreover, this campus regularly offers unaccredited Specialist Diploma Programs jointly with Workforce Singapore.[9] DigiPen's Singapore campus has approximately 900 full-time students from Singapore Institute of Technology.[10]

Bilbao, Spain

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DigiPen's Europe campus is located in Ribera de Zorrotzaurre, 2 in the city of Bilbao. It offers 2 undergraduate degree programs, with approximately 200 full-time students.

International university partnerships

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  • Keimyung University in Daegu, South Korea and DigiPen Institute of Technology have a collaboration where students local to South Korea have the option to spend a program's first 5 semesters in Daegu, taught by DigiPen Faculty members, and the remaining semesters in Redmond.[11]
  • Thammasat University in Bangkok, Thailand and DigiPen Institute of Technology have a collaboration where students local to Thailand have the option to spend a program's first 2-4 semesters in Bangkok and the remaining semesters in Redmond.[12]

Accreditation

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DigiPen is accredited by the Accrediting Commission of Career Schools and Colleges.[13] DigiPen's Bachelor of Science in Computer Science in Real-Time Interactive Simulation and Bachelor of Science in Computer Engineering are accredited by the Accreditation Board for Engineering and Technology.[5]

Research and development

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DigiPen Research & Development is active in the research in Formula 1 and INDYCAR, and is technical sponsor of Renault F1 (2008–present) and Andretti Autosport (2015–present).[14]

Criticism

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  • DigiPen has been criticized for asserting ownership over the copyright of work performed by their students.[15]
  • In a 2021 video entitled "DigiPen: The College That Teaches Crunch Culture", gaming journalist and YouTuber Jim Sterling, citing a series of anonymous interviews they had conducted with former DigiPen students, accused the school of conditioning students into the crunch culture of the larger video game industry and criticized practices such as overburdening students with impossible workloads and class requirements, failure to communicate grades and academic standing with students, and hiring and maintaining professors with outdated industry experience who reportedly engaged in yelling, intimidation, and other abusive behavior towards students. According to Sterling, DigiPen was reached out to for comment a week before the video's release (during the college's winter break closure) and did not respond.[16]

Notable faculty

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  • Ellen Beeman – fantasy and science fiction author, television screenwriter, and computer game designer/producer[17] Beeman is a Senior Lecturer of Game Software Design and Production at DigiPen.
  • Mike Pondsmith – roleplaying, board, and video game designer[18]

Notable alumni

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References

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  1. ^ "Who Said School Couldn't Be Fun?". Electronic Gaming Monthly (76). Ziff Davis: 78. November 1995.
  2. ^ "The Game Makers: Programming Schools". GamePro. No. 87. IDG. December 1995. pp. 30–34.
  3. ^ "Our History | DigiPen". Archived from the original on 2020-09-27. Retrieved 2022-01-31.
  4. ^ "Master Plan for Singapore Institute of Technology". Mkpl.sg. Archived from the original on 2017-02-26. Retrieved 2017-03-18.
  5. ^ a b "Find an ABET-Accredited Program | ABET". Main.abet.org. 2016-10-01. Retrieved 2017-03-18.
  6. ^ "DigiPen: Degree Programs". Digipen.edu. Archived from the original on 2017-03-18. Retrieved 2017-03-18.
  7. ^ "DigiPen: About DigiPen". Digipen.edu. Archived from the original on 2017-03-19. Retrieved 2017-03-18.
  8. ^ "DigiPen: Clubs and Student Organizations". Digipen.edu. Archived from the original on 2017-06-24. Retrieved 2017-03-18.
  9. ^ "Attach-and-Train (AnT) Program for Cybersecurity Software Developer". DigiPen (Singapore). 2019-05-29. Retrieved 2020-01-09.[permanent dead link]
  10. ^ "DigiPen Singapore: A Leader in Game Development Education : About". Singapore.digipen.edu. 2011-06-21. Retrieved 2017-03-18.[permanent dead link]
  11. ^ "DigiPen: Educational Partnerships". Digipen.edu. Archived from the original on 2017-06-24. Retrieved 2017-03-18.
  12. ^ "IDD Program | IDD and CDT, Thammasat University". Idd-cdt.sci.tu.ac.th. Archived from the original on 2017-03-05. Retrieved 2017-03-18.
  13. ^ "Directory | Accrediting Commission of Career Schools and Colleges". Accsc.org. Archived from the original on 2014-11-17. Retrieved 2017-03-18.
  14. ^ "Clients - DigiPen Research & Development". Digipenresearch.com. Archived from the original on 2017-03-07. Retrieved 2017-03-18.
  15. ^ "Controversy In The Classroom: Whose IP Is It Anyway?". www.gamasutra.com. Archived from the original on 2019-10-19. Retrieved 2019-10-19.
  16. ^ Sterling, Jim (Dec 13, 2021). "DigiPen: The College That Teaches Crunch Culture". YouTube. Archived from the original on 2021-12-14. Retrieved 2021-12-13.
  17. ^ "Game Industry's 100 Most Influential Women". Edge Online. September 11, 2006. Archived from the original on June 25, 2011. Retrieved 2008-07-23.
  18. ^ "Catalog for the Academic Year 2010–2011" (PDF). DigiPen Institute of Technology. Archived from the original (PDF) on April 2, 2015. Retrieved December 9, 2012.
  19. ^ "Nate Martin Broke Out By Locking People in Rooms". Jewish in Seattle Magazine. Archived from the original on 2018-06-25. Retrieved 2018-04-03.
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