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File:Donkey Kong Country Shot 2.png

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Donkey_Kong_Country_Shot_2.png (294 × 224 pixels, file size: 26 KB, MIME type: image/png)

Summary

[edit]
Media data and Non-free use rationale
Description A screenshot of Donkey Kong Country's first level, depicting the player (controlling Diddy Kong) jumping. The partner character, Donkey Kong, is behind him on the left, while an enemy Kremling is in front of him on the right.
Author or
copyright owner
Rare (developer) / Nintendo (publisher)
Source (WP:NFCC#4) Self-made screenshot
Date of publication 18 November 1994
Use in article (WP:NFCC#7) Donkey Kong Country
Purpose of use in article (WP:NFCC#8) This image serves to illustrate many of the core elements of Donkey Kong Country: the 2D, side-scrolling perspective, the platforming gameplay, and the pre-rendered visuals.
Not replaceable with
free media because
(WP:NFCC#1)
The software or website from which the screenshot is taken is copyrighted and not released under a free license, so creation of a free image is not possible.
Not replaceable with
textual coverage because
(WP:NFCC#1)
The gameplay cannot be adequately described via text alone; elements such as the pre-rendered graphics and partner mechanic are difficult to convey without a concrete visual aid for readers. In addition, the gameplay and visuals, which are subject to significant critical commentary later in the article, are clearly illustrated by the image.
Minimal use (WP:NFCC#3) No need for this file elsewhere.
Respect for
commercial opportunities
(WP:NFCC#2)
The use of a low resolution screenshot from software or a website will not impact the commercial viability of the software or site.
Fair useFair use of copyrighted material in the context of Donkey Kong Country//en.wikipedia.org/wiki/File:Donkey_Kong_Country_Shot_2.pngtrue

Licensing

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File history

Click on a date/time to view the file as it appeared at that time.

Date/TimeThumbnailDimensionsUserComment
current11:15, 17 November 2009Thumbnail for version as of 11:15, 17 November 2009294 × 224 (26 KB)Anakin101 (talk | contribs)Correct aspect ratio (since an analogue television has no fixed horizontal pixels, the pixels output by the SNES PPU need not be square (and they aren't)); crushed with Optipng

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