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Archive 1Archive 2

What's second party? Barneyboo 20:51, 12 Oct 2004 (UTC)

If the maker of the system creates a game, that game is considered first-party. So Nintendo's Mario games are first-party. A company Nintendo owns that makes games for the system, in this case RARE (at the time), is considered second-party. Everyother game developer for the system like EA Games is considered third-party. K1Bond007 21:15, Oct 12, 2004 (UTC)
Thanks for that clarification Barneyboo 21:16, 12 Oct 2004 (UTC)

BAFTA

There should be a mention of the BAFTA award Rareware received for the game.

Sources:

Rareware's official site: http://www.rareware.co.uk/company/awards/all_awards.html

IGN: http://ign64.ign.com/articles/065/065583p1.html

I also remember the award being mentioned in "Computer and Video Games" magazine around that time (and others presumably reported it, too).

Perhaps it would be good to add an entire section headed "critical acclaim" (or similar), and list some of the game's many accomplishments - for example, its Number 1 placing in the January 2000 reader poll in Computer and Video Games to find the readers' "greatest games of all time", or the fact that Edge magazine has mentioned that it's the only other title that should have gotten a ten out of ten score (they've only given out five in the last eleven years).

Name?

I was under the pretty strong impression that the game was called Goldeneye, not Goldeneye 007; the 007 is just the design. Rareware.com seems to be with me on this one. --Dave2 16:48, 19 Jun 2005 (UTC)

First off it's GoldenEye (capital E), second, this title (while I suppose you could say is debatable) is better than disambiguating it as "GoldenEye (video game)". I was always under the impression its full title was GoldenEye 007. Nintendo.com agress, IGN agrees, Rare lists it as GoldenEye 007 (and again: [1]) in their press releases. The game is simply known as GoldenEye too and sometimes even GE. No one denies that, but the full name I'm about 99% sure is GoldenEye 007. K1Bond007 20:06, Jun 19, 2005 (UTC)
The non-capitalised E was just laziness; I forgot to add it. However I note that the rareware site you linked to was a press release, which appeared to be written by Microsoft (source for this idea: out of my arse). Elsewhere on the Rare site, it's refered to as simply GoldenEye. I also have an example of Nintendo using "GoldenEye", although this was the best I could find on nintendo-europe.com, as I couldn't actually find another "official" mention. If you search for GoldenEye 007 vs. search for GoldenEye on rareware.com, the only mentions to "GoldenEye 007" are that press release and letters which have been sent in. --Dave2 23:29, 19 Jun 2005 (UTC)
Rare does its own PR, not Microsoft and you can't take most, if not all, of those returns you posted seriously as most are written in fan mail, a good number are "Goldeneye" or even simply GE (laziness). Seriously... I'm telling you. It's GoldenEye 007. Trust me. The link I gave you earlier is a page devoted to the game on Nintendo.com with an excerpt from Nintendo Power. All titled "GoldenEye 007". That seems good enough for me. K1Bond007 03:49, Jun 20, 2005 (UTC)
I just find it weird that more official pages say GoldenEye vs. GoldenEye 007. Probably the easiest way to know for sure would be to send them an e-mail and ask, although considering that a lot of Rare have left that may not even give a definitive answer. There do seem to be far more references to GoldenEye 007, I'll give you that, but just the way that it seems to be labelled as GoldenEye by Rare on most of the pages which mention it seems weird. --Dave2 06:27, 20 Jun 2005 (UTC)
Because it's known as GoldenEye. It's shorthand... named after a movie titled GoldenEye. I honestly don't get what you're saying about "more official pages say GoldenEye vs GoldenEye 007". Seems to be the other way. Rare press releases + the official page at Nintendo.com www.nintendo.com/goldeneye007/ not even to mention their press releases and annual reports. Like I said, good enough for me. Send the email if you wish. K1Bond007 18:26, Jun 20, 2005 (UTC)
As of a couple of edits ago, I'm willing to concede, I just find it weird that more pages on rareware.com have "GoldenEye" as opposed to "GoldenEye 007". If I can find contact details I probably will send an e-mail just to clear it up in my mind. --Dave2 20:45, 20 Jun 2005 (UTC)
Alrighty. If you find out that I'm wrong though, let me know. K1Bond007 22:15, Jun 20, 2005 (UTC)
There seems to be two different things in the game itself, too. You have the BBFC "spoof", with the standard "GoldenEye 007" design, and you have the screen after that with just "GoldenEye" (which is the film's logo). Anyway, if I can find a contact address, I'll send off an e-mail. --Dave2 14:48, 23 Jun 2005 (UTC)

Best N64 Game Ever

GoldenEye was one of my favorite Nintendo 64 games. My brother, his friends, and I would constantly battle each other. GoldenEye was original, but the levels in the game were often reused in Jet Force Gemini, Banjo Tooie, Conker's BFD, and Perfect Dark. It is like Rare didn't care about what they were making as long as people bought it. But unlike the imitators that Rare made, GoldenEye was Rare's innovator. It is a shame they didn't put any effort in the other games.

I loved alot of the features in GoldenEye. You could play just about every Bond Villan including Oddjob and Jaws. I think there were a few villans that were not in the game however. Imagine what the game would have been like if Mr. Wint and Mr. Kidd turned against each other in two player mode. Sadly I don't recall them being part of the character roster. They also didn't include alot of the Bond Girls like Pussy Galore and Tiffany Case. May Day was in the game, as were the Bond Girls of GoldenEye.

Overall, it was the best game ever for the N64.

--Bushido Hacks 12:48, 27 August 2005 (UTC)

Just wondering, how exactly were levels in Jet Force Gemini and the other games copied from GoldenEye? Perfect Dark I can almost see, but the other games are completely different, as far as I remember. --Monguin61 06:47, 11 December 2005 (UTC)

It's been a while since I've played it, but the only thing I can remember JFG taking from GoldenEye is the R-trigger manual aiming mode (though unlike GoldenEye, you can move while aiming). --Nick R 16:03, 11 December 2005 (UTC)
As for the other games, the first person maps in Banjo Tooie were based on GE multi maps. Not too sure about the one in Mayahem Temple though.--Drat (Talk) 12:39, 12 December 2005 (UTC)

Damn straight! --66.218.11.137 04:10, 23 November 2006 (UTC)

modified quote

"Looking back, there are things I'd be wary of attempting now, but as none of the people working on the code, graphics and game design had worked on a game before, there was this joyful naïvety."

The bolded word was changed to "naïveté" by someone. Is this correct? Can someone with a copy of the source material ("Desert Island Disks: David Doak". Retro Gamer issue 6 (July 2004), pp. 41-45) verify it?--Drat (Talk) 07:34, 25 December 2005 (UTC)

The spelling used in the magazine is "naïvety", which Wiktionary and Dictionary.com list as an acceptable spelling. --Nick RTalk 20:26, 25 December 2005 (UTC)
Good, I believe that quotes should be preserved complete with spelling or grammar errors (otherwise they wouldn't be quotes), so it annoys me when someone "fixes" them. It's even more annoying when what was "fixed" wasn't an error in the first place. But what I want to know is if that was exactly what was written in the source material.--Drat (Talk) 03:38, 26 December 2005 (UTC)

'...but achieved little success'

I know it's cool to hate the EA Bond games but AUF & Nightfire are both million-sellers. Nightfire in particular was fairly well recieved.

Track down some figures and link to them. I think the point of the matter was they they sold poorly in comparison to GE.--Drat (Talk) 11:18, 1 January 2006 (UTC)
List of best selling video games. GE's sales figures were huge, most games sold poorly in comparison to it.

PSG1 as Sniper Rifle

It says in this article that the PSG1 was used as the model for the Goldeneye 007 Sniper Rifle. I don't know which rifle was used, but the graphic is clearly nothing like a PSG1. Can someone update this with a more probable rifle?

I honestly don't know which one it is, but the current update says it's a Walther WA 2000, and that is also incorrect. this site has no idea what weapon it is either, so I have a feeling it's based off of several different sniper rifles, and not based off a specific one. -TonicBH 01:50, 6 June 2006 (UTC)

International competition

Is there anyone else out there that was part of the international competitive scene? I was a player for a few years, and managed to come top of the world ladder just before the system was dissolved, so I'd like to get together with some people to put a history together. Only problem is that a lot of the old reference material and websites have been taken down or lost in history/disk formattings. I'll have a dig around my old storage machine, see if I can find any of the old rosters. Until then, it's what you guys can remember. From memory, and from what others have told me, the tournaments were as follows:

- 1998 Ladder 
- 1998 US Open 
- 1998 US Masters 
- 1999 Ladder 
- 1999 Japanese Open Ladder
- 1999 US Open
- 1999 US Masters
- 1999 Pacific Tournament (USA vs. Korea, Japan and Hong Kong)(December 1999)
- 2000 US Ladder
- 2000 US Open
- There's a big hole here. A few of us think that this is the year the Masters was abandoned due to security issues. There's also no record of an Asian tournament, persumably due to lack of interest.
- 2001 US Ladder
- 2001 European Open Ladder
- 2001 European Championships (Hamburg, Germany)
- 2001 US Open
- 2001 US Masters
- 2001 Japanese Open (this encompassed many of the Pacific rim countries, but was dubbed the Japanese Open for the prominence of Japanese competitors. We know it was won by a Korean though, but the name is lost)
- 2001 Japanese Masters
- 2001 Pacific Grand Slam
- 2002 World Ladder (an amalgamation of the three main ladders into one world ranking system. Despite this, the three seperate ladders ran on for another year before being disbanded)
- 2002 US Ladder
- 2002 Japanese Ladder (was this the one that 
- 2002 European Ladder (topped by Frederic Koch of Germany)
- 2002 US Masters (Detroit, Michigan)
- 2002 European Championships (Paris, France)
- 2002 Japanese Masters (won by Korea)
- 2002 Pacific Grand Slam (won by USA)
- 2002 World Championships (won by USA in both singles and doubles)(Hong Kong)
- 2003 World Ladder (topped by Kieran Grainger of USA at close. He was ranked World #1 all through late 2002 and into early 2004)
- 2003 European Championships (Doubles won by Germany, Singles by United Kingdom)(hosted in UK)
- 2003 Pacific Grand Slam (won by USA in Kyoto. Grainger was noted for the feat of taking on the entire Japanese team on his own (in a friendly) and beating them 19-3)
- 2003 World Championships (won by USA doubles and UK singles)(Sao Paulo)
- 2004 World Ladder (topped by Martin Schofield, UK)
- 2004 European Championships (Won by UK in London)
- 2004 Pacific Grand Slam (Won by USA in Los Angeles)

As far as I can tell, the system started to dissolve when Rareware were taken over, and was compeltely dead by June 2004. I've been searching frantically for a verifiable source, but it seems to have been trampled under the carpet of corporate takeover. If anyone can find an archive of the old website, that would be great.

I had no idea that the GoldenEye competitions were ever that organised - from reading GoldenEye Forever, I assumed that tournaments were only small and casual. Shame I missed it all! --Nick RTalk 14:01, 11 March 2006 (UTC)
That's somewhat surprising, considering there were some 1500 players world wide. I think it goes to show how overshadowed it was by things like the CPL and PC gaming tournaments of the time. I also remembered that there were huge amounts of domestic competitions - such as the UK chamiponships - that were used to decide national teams.
This is what was written under the Goldeneye Film Thread (under the Video Games section) befoire it was reverted
For several years, an international ladder system was set up to promote the game and to act as a predecessor to the CPL and other professional gaming leagues. Despite it's low noteriety, it's success laid the foundations for larger league systems and tournaments. The first major tournament was an American Masters tournament, held in Salt Lake City, Utah, and was won by Tom McCallister from Phoenix, Nevada. As the system was spread internationally, national teams were established across Europe, the Middle East and Asia. The first international tournament was the European Championships, held in 2002, in Paris, France. The winners (the United Kingdom) hosted the 2003 tournament held in London, England. This was won again by the United Kingdom who then progressed with 3 other European teams to the World Chamiponships held in Hong Kong. The event was won by the U.S.A and laid the foundations for the second World Tournament in São Paulo, Brazil. This was won by the United Kingdom and promoted the professional gaming scene for many UK gamers that were seen as inferior by their American counterparts. Within 5 months of the end of the second World Tournament, the system was shut down and a final winner declared.
The final winner was the United Kingdom's Martin Schofield. He beat America's Kieran Grainger in a much anticipated match in the spring of 2004. Many had seen Grainger as the reason behind the success of the American squad - the supposed American #1 rank was the son of the head organiser - and many thought he was the best player to grace the competitive play scene. Grainger was ranked #1 in the world, and Schofield #2 due to a strong season representing the UK team in the European tournaments in Leeds and London. Schofield and Grainger had always joked about playing in their brief meetings in international friendlies, but finally arranged to play on the 3rd of March 2004. The match was scheduled for 4pm GMT (9pm EST) and some 500 spectators piled into a proxy server to view the match. Despite the build up, Schofield's access to a PC (the game was played through PC emulation software) was denied at 1530. Frantic searching yielded a PC at 1550, and the match went ahead. The world standard rules applied - 10 minutes play time with Automatic weapons set. Schofield took his traditional Alec Trevelyan character, while Grainger opted for James Bond. Grainger took an early lead to 7-3, camping the Temple level around the Body armour. A good comback by Schofield saw the scores drawn at 12-12 by around 6 minutes. After around 9 minutes, Grainger had again extended his lead to 17-15 and looked set to win. However, an excellent second wind from Schofield - a series of frantic headshots and a Klobb kill at long range - brought the scores back. The final score was 19-17 to Schofield, and he was crowned the World Champion (officially World Ranked #1) as a result. A few weeks later, the system was shut down and the ladders dissolved.
I think it needs more expansion though, and a lot more refinement. It's also aided me in getting a context for the order and years of tournaments and locations. —Preceding unsigned comment added by Enziguri (talkcontribs)
All that stuff needs to be sourced.--Drat (Talk) 01:37, 13 March 2006 (UTC)
As I've stated, that's a bit hard when the main reference source - the old website and community - have been discontinued and removed. Even secondary sources are turning out to be hard to find .Which annoys me. Enziguri
Have you tried the Internet Archive?--Drat (Talk) 06:44, 13 March 2006 (UTC)
Oooh, thanks. Will have a look. Enziguri
Nope. No sign. Perhaps because it was passworded and encrypted at the front end? Anyone got any other ideas??Enziguri

Citadel

I'm not quite sure if the "citation needed" refers to the promotional page or the requisite Gameshark codes. Both are readily available at the Citadel subpage of Goldeneye Forever. Orethrius 08:01, 2 June 2006 (UTC)

Cancelled Games

Why is this listed in Category:Cancelled_Super_NES_games? Goldeneye for Virtual Boy was cancelled, but not N64! --Doctorcherokee 17:20, 9 June 2006 (UTC)

SNES != N64. Apparently it was originally planned for SNES. – Mipadi 18:05, 9 June 2006 (UTC)

GA Failure

There are two unsourced comments in the text. Make sure there are no "citation needed" tags before nominating for GA.--SeizureDog 19:15, 30 June 2006 (UTC)

To be fair, those two cite tags were applied three days after the GA nom. I still agree that they would need to be addressed before it can be a Good Article, but it wasn't an oversight by the nominator. Kafziel 19:17, 30 June 2006 (UTC)

Cheats Section

I feel that the info box under the cheats section stating its canidacy for relocation to video game wiki is unfouded due to the fact that the cheats are listed and their functions described, as they would be in an encyclopedia, rather than just the way to merit the cheats being stated, as it would on such gaming websites as cheatcc.com. —The preceding unsigned comment was added by Railroadmonster (talkcontribs) .

Missing gun comparisons

I think that the Grenade launcher is either the Milkor MGL or the RG-6. AllStarZ 02:29, 18 July 2006 (UTC)

GA nomination

This nomination is on hold for 7 days for these reasons: expand the lead to cover the breadth of the article and convert the external jump for Golden Eye Arms to a footnote like the other refs. Rlevse 20:44, 18 July 2006 (UTC)

Failed again -- not never expanded

AK 47

I removed the "Kalashnikov" from the AK 47 weapon entry because AK stands for Avtomat Kalashnikov so it would just say "Kalashnikov Avtomat Kalashnikov 47" which doesnt make sense. In "AK-47", "AK" IS the brand so there is no need to put Kalashnikov, which isnt the brand anyway (Avtomat Kalashnikov is).--Dylan Mather 21:22, 20 July 2006 (UTC)

You're right. My guess is that it was wrong because it was taken verbatim from the The Real Weapons of Goldeneye 007 page. BigNate37T·C 22:51, 20 July 2006 (UTC)
Well, thats not the greatest website anyway (most of the pictures don't work) so im not at all suprised--Dylan Mather 19:37, 22 July 2006 (UTC)

Boris

There's a disagreement over Boris Grishenko's state of living/death/invincibility over at his article. Can someone with more familiarity with the game explain what the timeline is for him showing up? The novelization of the book states flat-out that he dies, and since a video game's "plot" is largely determined by the player's actions, I could only see it proving that he survived the liquod nitrogen explosion in the film if his appearances in the game postdate that section of the movie. Even then, it's thin logic, but I'm trying to figure out where this editor is coming from... -- nae'blis 16:41, 20 August 2006 (UTC)

Behold my OR: in the first bunker, you meet Boris; shooting him after he has served his purpose has no affect on the rest of the game. In the control mission, he runs away and hides after pulling a gun on Bond and dropping it. He serves no purpose, except perhaps to show players of agent and possibly special agent difficulties where the armour is. In giving chase, you see him vanish in a cubby-hole where the armour is, and shooting him before he does so results in Natalya refusing to help you finish the mission and ultimately mission failure. I do not think there is any contact with Boris after that point. If I recall, this was the same facility where in the movie he was drenched in liquid nitrogen or whatever it was. BigNate37(T) 13:58, 22 August 2006 (UTC)
It's also possible to actually kill Boris and have Natalya help you afterwards. If you shoot Boris after he pulls the gun but before he drops it, Natalya will state that she was watching Bond on the camera, and he had no choice. Obviously this takes an incredible amount of skill and timing (as you essentially have to kill him in one or two shots over a span of less than half a second) but it can be done. 151.151.73.171 20:02, 15 December 2006 (UTC)

Rocket launcher real-world parallel

In the weapons section, Rocket launcher was changed to RPG-7. Can anyone provide a source for this? I ask because the RPG-7 looks nothing like the ingame launcher. Without a source supporting a parallel between the in-game launcher and the RPG-7, it should probably be left as the generic one. Comparing pictures and commenting really doesn't constitute verifiable sourced information, and is probably original research. BigNate37(T) 14:03, 22 August 2006 (UTC)

  • The level in the game where the rocket launcher first appears is in St. Petersburg, Russia. The RPG-7 and the in-game rocket launcher are both front-loading, shoulder-launched anti-tank weapons used by Soviet/Russian forces. Given that information, the RPG-7 is the closest real-world match to that weapon, albeit the in-game weapon does have incorrect colorations, being all grey as opposed to back and brown with a green projectile. Orca1 9904 03:06, 23 August 2006 (UTC)Orca1_9904

Quick question

Is there any way to flip the reverse-pitch in the multiplayer section of the game? This means that when you aim, if you push your joystick up, the sight will go up as well. I know you can change it in single player, but can't figure out how to do it in multiplayer. Thanks Akshayaj 17:28, 25 July 2006 (UTC)

If you turn off reverse pitch in mission mode, it should also be off for multiplayer, as long as you're playing the same folder. I've found that the same goes for the music. Jimmy 19:23, 15 December 2006 (UTC)

Sniper Rifle "Pistol Whip" as "Glitch"

  • "In the dam level, if the player starts unarmed, does not take the first guard's weapon, and then climbing the first tower, a sniper rifle is found. Pressing A three times ends up with what looks like a paint brush, but is really the sniper rifle and Bond's arm the wrong way around."

It's not Bond's arm the wrong way around ... it's the sniper rifle's stock taking the place of the karate chop as the "unarmed" weapon. This happens any time you have the sniper rifle in your inventory, and I would've thought it'd be common knowledge among GE players by now. Jimmy 19:30, 15 December 2006 (UTC)

Not so, unless the sniper rifle has a blue stock. As far as I know it only happens when you pick up the sniper rifle at that spot in the first level and press the button sequence. Hencedark 12:53, 10 March 2007 (UTC)

GoldenEye Bundle ?

can someone find and add to the page a reference of how succesfull goldeneye made the nintendo 64 through the £99.99 bundle released in the UK in 1998 i belive. —The preceding unsigned comment was added by 88.111.107.76 (talk) 16:49, 2 January 2007 (UTC).

GA comment

With a quick glance over the article, the screenshots all need fair use rationales. Look to some passed GA/FAs for examples. --Nehrams2020 20:18, 15 February 2007 (UTC)

The table of all the game's weapons seems a bit excessive. Referencing Half-Life 2 (FA), Halo 2 (GA) and Serious Sam II (GA), none of them have extensive weapons listings. Keep it concise and relevant; point out what matters most and why. --Rodzilla (talk) 23:31, 15 February 2007 (UTC)

This article is easy to analyze since Perfect Dark is a FA and the two are virtually the same:

  • The weapons list needs to be removed.
  • The level list needs to be removed.
  • "Gameplay and design" needs to be reworked. The majority of it is just talking about the menus and not the game itself!
  • The "Storyline" section needs to be tightened up. Focus on what made the game different from the film, instead of just rehashing its plot. Actually, it could probably stand to just be turned into a "Comparision to the film" section, or something like that.
  • Something should probably be done with the "Easter eggs" section, but I'm not sure what. Also fails to mention the Ken Lobb/Klobb in-joke. I'm pretty sure I even learned about that from a Nintendo Power or something.
  • Line mode needs to be mentioned somewhere. I think it can unlocked with a button code, but otherwise it takes a gameshark.
  • For the "Unfinished features" section, I remember there's also a hidden door on the Frigate (you have to be tiny bond, then duck and walk foward on top of one of the stairs) that's been talked about.
Anyways, article needs to be tidyed up a little bit more. This is my most favorite video game of all time though, so I do want it to be up to par.

--SeizureDog 01:36, 16 February 2007 (UTC)

I disagree regarding the storyline section. It does need to be tightened and condensed, but I don't think the game's plot needs to be constantly compared to the movie's. Differences don't need to be specifically mentioned; most of them are already covered by the "Development" section's broad comment, "many of the missions were extended or modified to allow the player to participate in sequences of which Bond was not originally a part, or those in which he only played a minor role". The Silo and Bunker missions would be exceptions, though.
Also, in my opinion the section's overall wording and flow was better before this edit, although I think that's mostly to do with the fact that English isn't the user's first language.
Regarding the weapons section: I've just expanded that part to make it more descriptive and less of a list. It's certainly too long though - as in the Perfect Dark article, maybe it should be moved to a single paragraph in the "Gameplay and design" section, which would fulfil one of your other comments. Oh well, at least it's not a table now. :) --Nick RTalk 16:40, 20 February 2007 (UTC)

Push-button codes

I know for a fact that the codes were released by Gameshark hackers before Rare did so. I remember it happening. Of course, without an adequate source, it can't go in.--Drat (Talk) 01:37, 21 February 2007 (UTC)

Indeed - the reason I changed the previous wording was because it gave a specific time of three years after its release, which wasn't sourced. It's not really necessary to go into detail, anyway - for this article it's enough to simply mention the fact that the alternate method exists. --Nick RTalk 09:42, 21 February 2007 (UTC)
This might sound a little strange but I was the original hacker who found the button press codes. I found them on 30th of January 2000, apart from one 'all characters in multiplayer' which was released by Rare at an earlier date. I translated the sequence of buttons in the all characters code to the format the controller interrupt has and scanned memory for that sequence. Looking at the memory nearby it was clear there were a lot of other codes. It wasn't really an amazingly clever hack, I just happened to be the first one to think it was weird that they made a completely different cheat entry for just one cheat, and have the tools (an action replay) and enthusiasm to investigate. They were first published in one of the N64 magazines in the uk, but I put them on the internet before that. Rare 'officially' released the codes soon after as some sort of damage control. I guess they didn't want them to ever be known. That's the story, but I don't really think anyone really cares. Dr Ian 15:41, 1 June 2007 (UTC)

About All Bonds

Can anyone confirm that that is true, that the bonds are still in the game. The picture looked like it was made with MS paint, and a couple of photos. Lordz 09:11, 13 April 2007 (UTC)

This isn't a discussion forum about the game. But yes, AFAIK, the resources are still there.--Drat (Talk) 12:06, 13 April 2007 (UTC)

Proximity Mine / SSB(M)

In the Super Smash Bros. series, the proximity mine appears as an item (with the name "Motion-sensor bomb"). - is this strictly relevant? I mean, I'm sure Goldeneye wasn't the first game to have proximity mines in, mattbuck 15:57, 25 May 2007 (UTC)


Easter Eggs

IIRC in the Facility level there's a door (the one that's locked in MP) that has the Bond silhouette with the slashed circle through it. And in the Depot level, it looks like there's a Jet Force Gemini ad on some of the cargo boxes. -- Guest comment