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Chill (video game)

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Chill
Developer(s)Silicon Dreams Studio
Publisher(s)Eidos Interactive
Platform(s)PlayStation
Release
  • EU: April 1998
Genre(s)Snowboarding
Mode(s)Single-player, multiplayer

Chill is a PlayStation snowboarding video game published by Eidos Interactive in 1998 and developed by Silicon Dreams Studio.

Gameplay

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The game features five tracks spread over five mountains, and features a two-player multiplayer mode that can be played in either vertical or horizontal split-screen mode.[1]

Development

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The game's existence was first mentioned in November 1996.[2] The title was endorsed by Burton Boards of America[3] and was showcased at E3 1997.[4]

Eidos stated in early 1998 that they had decided against publishing the game for the PlayStation,[4] but they nonetheless released it a few months later. A Sega Saturn version of the game was slated to be published by Sega Europe,[5] and was completed in time for its planned release date of April 1998,[6] but in the end it was left unreleased.

Reception

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Cambridge Evening News gave the game a score of 3 out of 5 stating "But Overall the game is slightly dull and predictable. Chill will draw a cool response from snowboarding fans"[9]

References

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  1. ^ "Chill". IGN. 23 May 2000. Retrieved 6 June 2019.
  2. ^ "Games are a big business for GBH's Dreams". The Birmingham Post. March 27, 1997. p. 49. Retrieved September 18, 2022 – via Newspapers.com.
  3. ^ "Silicon Dreams info". sdreams.co.uk. Archived from the original on October 3, 1999. Retrieved September 18, 2022.
  4. ^ a b Fielder, Joe (February 6, 1998). "Eidos Pushes Ninja Back; Leaves Chill Out in the Cold". GameSpot. Archived from the original on October 17, 2000. Retrieved September 24, 2022.
  5. ^ "Preview: Chill". Sega Saturn Magazine. No. 29. Emap International Limited. March 1998. pp. 30–33.
  6. ^ a b Cutlack, Gary (April 1998). "Review: Chill". Sega Saturn Magazine. No. 30. Emap International Limited. pp. 60–61.
  7. ^ "Power Unlimited Game Database". powerweb.nl (in Dutch). April 1998. Archived from the original on September 24, 2003. Retrieved September 18, 2022.
  8. ^ Hodges, David (July 19, 1998). "Super Scene". The Sydney Morning Herald. p. 129. Retrieved September 18, 2022 – via Newspapers.com.
  9. ^ a b "Why Redshift is a real star turn". Cambridge Evening News. April 19, 1998. p. 15. Retrieved September 18, 2022 – via Newspapers.com.