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Roadwar Europa

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Roadwar Europa
Developer(s)Strategic Simulations
Westwood Associates (Amiga, ST, C64)
Publisher(s)Strategic Simulations
Designer(s)Jeffrey Johnson
Platform(s)Amiga, Apple II, Apple IIGS, Atari ST, Commodore 64, MS-DOS
Release1987
Genre(s)Turn-based strategy
Mode(s)Single-player

Roadwar Europa is a video game designed by Jeffrey Johnson, developed by George MacDonald,[citation needed] and published in 1987 by Strategic Simulations. The game was released for Amiga, Apple II, Atari ST, Commodore 64, and MS-DOS. It is a sequel to the 1986 video game Roadwar 2000 also published by Strategic Simulations.

Gameplay

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Roadwar Europa is a game in which the player leads of a band of road warriors who drive across Europe to find atom bombs armed by terrorists.[1]

Reception

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SSI sold 18,765 copies of Roadwar Europa in North America.[3]

Antic in 1988 stated "I loved the original version of this game and I love this sequel," citing its "simple and hypnotic" game play, user interface with both simple and complex options, and lack of copy protection.[4] In the 1992 and 1994 surveys Computer Gaming World gave the title two-plus stars of five, calling it "Quite entertaining when originally released, but its graphics have rendered it obsolescent".[5][2]

Robbie Robberson reviewed Roadwar Europa in Space Gamer/Fantasy Gamer No. 81.[1] Robberson commented that "In short, the Roadwar series is an example of a good idea that is short circuited by its components. If Strategic Simulations, Inc. can release these games with a better and quicker combat routine, or better yet, reduce the incidence of combat, these games would be a required addition to every serious computer gamer's library. As of now, they are simply entertaining in the short run, and tedious in the long."[1]

Reviews

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References

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  1. ^ a b c Robberson, Robbie (1987). "Mad Max' USA / European Tour". Space Gamer/Fantasy Gamer (81). Diverse Talents, Incorporated: 42–43.
  2. ^ a b Brooks, M. Evan (May 1994). "Never Trust A Gazfluvian Flingschnogger!". Computer Gaming World. pp. 42–58.
  3. ^ Maher, Jimmy (2016-03-18). "Opening the Gold Box, Part 3: From Tabletop to Desktop". The Digital Antiquarian. Retrieved 19 March 2016.
  4. ^ Panak, Steve (May 1988). "New ST Entertainments / From dungeons to outer space". Antic. Vol. 7, no. 1.
  5. ^ Brooks, M. Evan (November 1992). "Strategy & Wargames: The Future (2000-....)". Computer Gaming World. p. 99. Retrieved 4 July 2014.
  6. ^ "Aktueller Software Markt (ASM) Magazine (February 1988)". February 1988.
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