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Bot request

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The Wikipedia Adventure

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The Wikipedia Adventure is a 7-mission interactive guided tour which introduces new editors to basic editing, social, and policy skills. It was started in 2011 as a script and built in 2013 as an Individual Engagment Grant through WMF. In October 2013 we ran an extended bugfixing alpha-test with over 50 editors and 200 bugs identified and fixed. In November/December 2013 we ran a beta-test in which nearly 10,000 editors were invited to play and 600 did. In January we crunched the data from that test. Here's what we found:

Phase 1 pilot and beta metrics

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  • TWA players made more edits: New editors who played TWA made 1.2x more edits than a control group of similar but non-invited new editors. Players made 1.9x more edits than those who were invited but did not play the game.
  • TWA players were more likely to make 20+ edits: TWA players were more likely (1.2-1.7x) to make 20+ edits than either control group. TWA players were also more likely to make 0 edits than the control groups, however.
  • Players who finished the game made the most edits: Players who completed the game made 3.2x more edits than those who only started the first level of the game, and were 2.9x more likely to make 20+ edits.
  • Players enjoyed the experience and felt more confident: 87% of players surveyed were satisfied or very satisfied overall with the game. 89% said 'TWA made me more confident as an editor.' TWA player: "It really left me feeling prepared to make future edits." 89% said, 'Lots of new editors should be invited to play TWA.'

A possible explanation for these findings: new editors who play TWA appear to be making their test edits within the game rather than on articles. Those who continue to edit Wikipedia after playing demonstrate the confidence of a more highly active editor.

Overall satisfaction

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  • 87% were satisfied or very satisfied overall
  • 89% said 'TWA made me more confident as an editor',
  • 89% said 'TWA helped me understand Wikipedia better'
  • 77% said 'TWA made me want to edit more', 6% disagreed
  • 79% said 'TWA made me feel welcomed and supported'
  • 71% said, 'TWA helped me know what to do next', 9% disagreed
  • 80% said, 'TWA prepared me to be a successful contributor to Wikipedia'
  • 75% said, 'I enjoyed playing it', 6% disagreed
  • 89% said, 'The game is a good way to introduce new editors to Wikipedia'
  • 89% said, 'Lots of new editors should be invited to play The Wikipedia Adventure'

How satisfied were you with The Wikipedia Adventure?
Overall, how satisfied were you with The Wikipedia Adventure?
Overall, how satisfied were you with The Wikipedia Adventure?

Quote highlights

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  • "I enjoyed the idea of editing a fake article for practice - in fact, when I first saw the game, I immediately hoped it would incorporate some sort of actual editing rather than just theory or questions or something."
  • "Well, what's there not to like, or to have an opinion on...the game is great, most-of-all for us users that are just starting up in Wikipedia."
  • "I didn't know there was talk and discussion among users until I played the game...I just thought you could make comments and report on individual pages."
  • "I've seen and heard companies, including my own, talk about learning through 'gamification'. I found TWA to be the best example of gamification I have witnessed to date."
  • "TWA was very informative and helped pull back the curtain on some of the fundamentals of editing."
  • "I think TWA at the moment is a great stepping stone for new users such as myself. I would love to see it expand to include more 'advanced' topics that can be optionally covered by the user."


Extended Quantitative and Qualitative analysis

Quantitative analysis

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We analyzed 3 groups of 165 editors each in November/December 2013. All were selected from Snuggle's desirability algorithm as likely good-faith contributors. 10,000 editors were invited to play using a mass talk page message invitation.

  1. Control group A was not invited to play
  2. Control group B was invited but did not play
  3. TWA Player group was invited and did play

All groups made 1 edit before they were sampled, and made at least 1 edit afterwards, to ensure that they didn't just wander away. In other words, groups 2 actually saw the invites, and group 3 made an edit after the game as well. We found that:

A note on the analysis: we ran this data after a very brief amount of time--barely 4 weeks. A fuller timeframe for analysis which we will conduct by Spring 2014 will be more robust and have more meaningful signals in them. (We plan to conduct statistical significance tests and reports about editor retention and edit persistence).

Total average edits

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Group Average edits No edits No edits % 20+ edits 20+ % Median edits
Control A, not invited 12.11 13.00 8.44% 18.00 11.69% 3.00
Control B, invited non-players 8.05 21.00 13.55% 11.00 7.10% 3.00
TWA players 15.57 63.00 38.89% 23.00 14.20% 2.00


Editors who played TWA made 1.2x more edits than the pure control group and 1.9x more edits than the invited group that did not play. Players who made it to Mission 7 made 3.2x more edits than those who only started Mission 1. Those who played were 2.8 to 4.6 times more likely to make no edits, but 1.2 to 1.7 times as likely to make 20+ edits. TWA finishers were 2.9 times as likely to make 20+ edits as those who only started TWA.

Comparison Average edits No edits 20+ edits Median edits
Players vs. non-invited control 1.2x 4.6x 1.2x .33x
Players vs. invited-non-players 1.9x 2.8x 1.8x .33x
TWA finishers vs. TWA starters 3.2x .54x 2.9x 4.0x


Article space edits

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Group Average edits No edits No edits % 20+ edits 20+ % Median edits
Control A, non-invited 7.68 37.00 24.03% 14.00 9.09% 2.00
Control B, invited non-players 5.72 46.00 29.68% 8.00 5.16% 2.00
TWA players 10.51 78.00 48.15% 18.00 11.11% 1.00


The trends identified above were equally present when looking only at article-space (NS0) edits. Players made 1.2-1.9 times more average edits, but only half the median edits. Again, players were 1.5 to 2.1 times as likely to make no edits, but also 1.2 - 1.8 times as likely to make 20+ edits. Those who completed the game were far more productive than those who only started it, with 2.4x average edits and 1.5x median edits.

Comparison Average edits No edits 20+ edits Median edits
Players vs non-invited control 1.2x 2.1x 1.2x .5x
Players vs invited-non-players 1.8x 1.6x 1.8x .5x
TWA finishers vs. TWA starters 2.4x .64x 2.4x 1.5x


Talk page edits

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Group Average edits No edits No edits% 20+ edits 20+ % Median edits
Control A, not invited 3.06 121.00 78.57% 5.00 3.25% 0.00
Control B, invited non-players 1.26 120.00 77.42% 2.00 1.29% 0.00
TWA players 2.59 114.00 70.37% 6.00 3.70% 0.00


Most editors did not go on to make any talk page edits, but there were still some interesting trends. Editors who were invited to play and played made 1.7 times as many talk page edits, and those who completed mission 7 versus only mission 1 made 3x as many talk page edits. Again emphasizing the hypothesis of deepening prolific engagement, those who were invited and played were 2x more likely to make 20+ talk page edits, and those who completed mission 7 were 4x as likely to make 20+ talk page edits. It's worth keeping in mind that the median number of talk page edits for all groups was 0.

Comparison Average edits No edits 220+ edits Median edits
Players vs. non-invited control .88x .89x 1.2x 0.00
Players vs. invited non-players 1.7x .91x 2.0x 0.00
TWA finishers vs. TWA starterss 3.0x 4.0x 0.00


Number of articles

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Group Average # articles 10+ articles 10+ % Median # articles
Control A, non-invited 2.83 4.00 2.60% 1.00
Control B, invited non-players 2.14 6.00 3.87% 1.00
TWA players 5.38 20.00 12.35% 1.00


The number of different articles edited showed a pattern of increased variety in editing targets by players of the game. Those who played edited 1.6 to 2.6 times the number of different articles, on average. Editors who played were also 3 times as likely to edit 10+ articles. Again, it's worth noting that the median number of articles edited for all groups was low, only one.

Comparison Average # articles 10+ articles Median # articles
Players vs. non-invited control 1.6x 3.3x 1.0x
Players vs invited-non-players 2.6x 2.7x 1.0x
TWA finishers vs. TWA starters 2.3x 2.9x 1.0x



Qualitative analysis

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We surveyed the 600 editors who at least made it to the first stage of mission 1. We sent these editors talk page invitations to a Qualtrics survey using EdwardsBot. 42 editors responded between December 23rd and January 4th.

Do you agree or disagree with these statements about The Wikipedia Adventure?
Feedback statements about The Wikipedia Adventure
Feedback statements about The Wikipedia Adventure


Educational effectiveness

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  • 92% thought the educational aspects were useful or very useful; 3% useless or very useless


How satisfied were you with the educational aspects of The Wikipedia Adventure?
Overall, how effective was The Wikipedia Adventure as an educational tool?
Overall, how effective was The Wikipedia Adventure as an educational tool?
How effective were these specific educational aspects of The Wikipedia Adventure?
How effective was the educational content in The Wikipedia Adventure?
How effective was the educational content in The Wikipedia Adventure?


Design satisfaction

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  • 83% were satisfied or very satisfied with the design, 6% dissatisfied or very dissatisfied
  • 76% said the gamification elements were effective or very effective, 6% ineffective or very ineffective
  • 70% liked the design as it was and did not want it to have a more 'serious' design, 14% wished it was more serious

The hypothesis we set out to test was that play could be thoughtful and fun could yield meaningful experience and education. The survey data supports this conclusion.

We also aimed for a target demographic of college-aged men and women. The most common given age group for appropriateness was that demographic, so it looks like we aimed right. It's also worth noting that the bell curve was fairly 'thick' around this demographic, and survey respondents thoughts TWA would be appropriate for many age ranges, especially those 13-29 (but also younger those than 13 and 55+).

How satisfied were you with the design of The Wikipedia Adventure?
How effective was the design of The Wikipedia Adventure?
How effective was the design of The Wikipedia Adventure?
How effective were the gamification elements of The Wikipedia Adventure?
How effective were the gamification elements of The Wikipedia Adventure?
How effective were the gamification elements of The Wikipedia Adventure?
What age demographic would The Wikipedia Adventure be appropriate and effective for?
What age demographic was The Wikipedia Adventure suited for?
What age demographic was The Wikipedia Adventure suited for?
Would you have preferred if The Wikipedia Adventure had a more 'serious' tone and design?
Should The Wikipedia Adventure have a more 'serious' design?
Should The Wikipedia Adventure have a more 'serious' design?


Player demographics

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  • Respondents came from a number of countries: Australia, Bangladesh, Brazil, Canada, Estonia, Hong Kong, India, Ireland, Nigeria, Portugal, Singapore, Sweden, Macedonia, US, and UK. Although globally diverse, the majority of players still came from US/UK.
  • Respondents matched discouraging gender gap percentages. 11% were women. In alpha testing, some editors suggested that the game was 'male' or 'geeky'. We never thought space and galactic carnival fireworks were particularly gendered, and the 4 survey responses by females supported that--all rated the game and its design 3 out of 5 or above, mainly 4 out of 5.
  • 1 editor who was very dissatisfied with the game had 100,000+ edits. This is too small a sample to draw any conclusions, but it nonetheless reinforces the notion that TWA is not for everyone. Indeed, it is Specifically for new editors. New editors may well have different needs than experienced editors and we need to be mindful that what a 100,000+ editor finds 'insulting and imbecilic', may be just what a new contributor needs to embark down the path towards becoming a prolific contributor.
  • 94% of survey respondents had about 100 or fewer edits, suggesting our sample was not biased away from the target demographic of new editors.


How old were the players of The Wikipedia Adventure?
How old were players of The Wikipedia Adventure?
How old were players of The Wikipedia Adventure?
How many edits had players of The Wikipedia Adventure made when they took the survey?
How many edits had players of The Wikipedia Adventure made?
How many edits had players of The Wikipedia Adventure made?


Possibilities for expansion

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  • 64% said, 'I wish there was more of it', 11% disagreed
  • 89% said, 'Lots of new editors should be invited to play TWA', 3% disagreed


Would you be interested in playing more levels of The Wikipedia Adventure?
Would players be interested in more levels of The Wikipedia Adventure
Would players be interested in more levels of The Wikipedia Adventure



In their own words

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What they liked

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Editors found TWA interactive, educational, friendly and usable, gamified, uniquely and well-designed, reassuring...
"As always with new software, you need to be walked through the features: the game worked well in this context and was useful. Covering all (most) areas is the best bit."

"The interactiveness of The Wikipedia Adventure was an easier and better way to learn the basics of Wikipedia versus trying to run around to different pages and just reading about it." "Well done basic introduction to Wikipedia." "Simple, easy to use."

"It's simple for new Wikipedia editors like me trying to learn the basics of Wikipedia."

"Informative and fun"

"The conversational tone is pretty good, It makes it fun even if it's all pretty simple."

"Gave a very good, brief introduction to editing."

"It made stuff easy to understand."

"Fun and intuitive game." "I completed the entire game because it wasn't as dry as other training tools out there."

"Really enjoyed the entire editing process. A lot of thought was given to it, including the fictional users who guide you through the process. It all flowed very well and was highly educational. I also thought that awarding badges was a nice touch too."

"It was all beautifully designed. I enjoyed aspects such as the challenges and badges that made it feel more like an educational tool or game rather than a lecture, and recorded your achievement to date."

"It was a nice length and about right level of seriousness for me." "I liked it, very different."

"Designed great, easy to use because of that."

"I think the Adventure should be kept just as playful. It's definitely not serious, but that's not a bad thing. Maybe it might be off-putting for someone who thinks it's too "cheesy" or doesn't like its tone, but I certainly enjoyed it and I'd bet a lot of other people would, too. "It really left me feeling prepared to make future edits."


What they didn't like

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A minority of players found the game too silly for their taste, more appropriate for youth, or just plain insulting
"It was kind of cheesy but kept my attention."

"A little too silly for my liking, but it's probably great for young editors."

"Too long-winded and geeky"

"The badges are kinda neutral but the whole thing works very well."

"The forced badges I had to edit out of my talk page were a bit annoying."

"I disliked the way that participants are addressed, as if imbeciles."

"I dislike it because it's like a kid's comic book - first impressions are everything - and I did not like it from the point the big alieny picture arrived."

"I wouldn't disagree with maybe a separate, more formal introductory "page"."

"Maybe split into young-adult and adult streams?"

"Personal I think if you replace the space unicorn with a crashed rocket it would be good for anyone with a sense of fun."

"Even though it felt somewhat silly playing game, it was a good learning experience. It should be serious and have more techniques and points for serious editors."

"Where's the 0-2 category - that is the appropriate level for this stuff - it's at the level of Teletubbies"

"Maybe age specific versions? Space for kids, a fictional vampire wiki for teens, university class stuff for students, etc, etc? "I still don't know what the blue guide creature is."

"I wish it gave the impression that editors were expected to be mature and intelligent, rather than idiots who could be entertained an educated with this kind of drivel."

I'd like to note that the most negative feedback consistently came from one respondent who had 100,000+ edits. While I do not discount their points--echoed by earlier design debates about the game's playful or even youthful nature--it needs repeating that the target for the game is new editors, and these contributors are different and have different needs than experienced contributors.

What they wanted more of

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Many asked for advanced levels that focus on more specific and sophisticated skills
"I wish there would have been a misisons #8, #9 and #10 involving the use of templates, inserting into edits and how to learn and distinguish when to use which. Other elements that would be handy, maybe in an advance mission, would be: tables, logic, advanced programming, advanced templates and formatting."

"May be worth including some information about the policy regarding not editing on behalf of an organisation you belong to. As well as a some additional missions covering what notable enough to be included in Wikipedia."

"Maybe it could extend to more complex rules - when I signed up, I found surprisingly few links to policies or guidelines. For instance, one thing that could be included would be something about red links: I was very surprised to find out they are not only allowed but encouraged, and only found that out at all when someone reverted one of my edits."

"Maybe it should mention how to find sources."

"I think TWA at the moment is a great steeping stone for new users such as myself. I would love to see it expand to include more 'advanced' topics that can be optionally covered by the user. I think these topics should definitely cover how to code mathematical expressions, how to find proper references externally and cite them, more detail on how to structure/format Wikipedia articles"

"I would love more advanced missions. I can't help but feel that, as a beginning editor, my work is barely tolerable and likely filled with flaws or missing elements which could make it better. I know looking at other articles, especially those highlighted on the main page, gives me ideas and allows me to see examples of good work but the mission was an excellent jump start"

"As I said before please cover what is notable enough to be included as an article to Wikipedia. Might be worth covering whether photos on things like facebook and instagram are considered free to be included in Wikipedia, i.e. copyright issues. Optional advance information in regards to structuring certain types of articles i.e. TV, music/dance groups, films, etc."

"Formats of different articles and how to raise doubts/ask for references on other articles."

"Adding images to the summary of an article and the understanding of the ideal layout for an article."

"How to add photos and how to best interact with other editors when there is a dispute about content. Maybe the more inner workings of Wikipedia too - for example, how and why do some editors have more authority over content than others."

"Include ways to help practice basics, because many things tend to be washed away without practice."

"Eh? Maybe talk page debate basics, avoiding straw men and the like."


I want to call out one specific suggestion:
"I would like there to be a mentor aspect to Wikipedia. Sometimes I find that I'm not sure of the best way to edit something - it would be great to be assigned a mentor once you complete the Wikipedia Adventure that you could bounce ideas off of and who could give you ideas for pages to edit."
I can't help but note that this winter Jackson Peebles reimagining Wikipedia Mentorship grant proposal would likely have been funded, were it not for his passing. This is an incredibly fruitful area for future improvement and we should not pass up the opportunity to reinvent it.

More details: Phase 1 report


Bot proposal

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Function overview:  Invite new editors to play The Wikipedia Adventure, on an ongoing basis. The results of a 4-week trial showed that The Wikipedia Adventure can be an effective tool for engaging new editors and teaching them the ropes of Wikipedia. The trial caused no disruption to Wikipedia processes and imposed no burden on editors, and it produced encouraging results. This request is to resume invitations to new editors using the same criteria as before, at a rate of ~300 invites per day.

Function description: Between November and December 2013, the bot was used to invite nearly 10,000 newcomers to play The Wikipedia Adventure. Several hundred newcomers followed up on the invitation and played the game. Results from a follow-up survey showed players had an overwhelming positive impression of the game, and indicate that the experience was both engaging and educational. Importantly, the invitation to play The Wikipedia Adventure caused no disruption to other processes on Wikipedia, and players were shown to be no more likely to go on to vandalize Wikipedia or be blocked from editing. Part of our success in avoiding sending invitations to bad-faith editors can be attributed to our use of data from ClueBot and Snuggle, tools which rank new editors and flag those which exhibit vandal tendencies. 

We suggest that TWA could be an effective tool for supporting many new editors during their first days on Wikipedia, and addressing the ongoing decline in new editor retention. We would like to begin inviting newcomers to play the game on an ongoing basis, at a rate of approximately 300 invitations per day, using data from ClueBot/Snuggle and the same desirability thresholds as during the study. We will continue to collect data on TWA participation in order to investigate potential long-term impacts.

Teahouse

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Teahouse is a supportive community help space for new editors to ask questions and get understandable, friendly answers.

Pilot and Phase 2 metrics
Teahouse visitors compared to invited non-visitors
Metric Control group Teahouse group Contrast
Average retention (weeks with at least 1 edit) 5.02 weeks 8.57 weeks 1.7x retention
Average number of articles edited 58.7 articles 116.9 articles 2.0x articles edited
Average talk page edits 36.5 edits 85.6 edits 2.4x talk page edits
Average article space edits 129.6 edits 360.4 edits 2.8x article edits
Average total edits (all namespaces) 182.1 edits 532.4 edits 2.9x total edits
Percentage of women 9% 29% 3.2x female editors
More details: Pilot report, Phase 2 report

Bot Proposal

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I'm going to hold off on this one until we've resolved the TWA proposal (Ocaasi's original suggestion). Fewer moving parts that way. Also need to post to the Teahouse Host Lounge before proposing, so that hosts have a chance to weigh in on the idea of potentially increasing TH traffic. Jmorgan (WMF) (talk) 03:57, 29 January 2014 (UTC) (in volunteer capacity)